{"id":590,"date":"2015-02-09T16:07:12","date_gmt":"2015-02-09T16:07:12","guid":{"rendered":"http:\/\/danmcgeoch.com\/wp\/?page_id=590"},"modified":"2024-03-03T12:40:43","modified_gmt":"2024-03-03T12:40:43","slug":"resume","status":"publish","type":"page","link":"http:\/\/BadSmallCat.com\/wp\/?page_id=590","title":{"rendered":"Resume"},"content":{"rendered":"<h2><span style=\"color: #993366;\"><em>Experience<\/em><\/span><\/h2>\n<h3><em>CI Games (Warszawa)<\/em><\/h3>\n<p style=\"padding-left: 30px;\"><strong>Lead Animator<\/strong><\/p>\n<p style=\"padding-left: 30px;\"><em>September 2022 \u2013 June 2023 | Warsaw, Poland<\/em><\/p>\n<p style=\"padding-left: 30px;\">Working on <strong><em>Project Scorpio<\/em><\/strong> (Live service shooter).<\/p>\n<ul>\n<li style=\"list-style-type: none;\">\n<ul>\n<li style=\"list-style-type: none;\">\n<ul>\n<li>Collaborating with other Leads, Directors, and cross-functional teams to advance project quality.<\/li>\n<li>Project design input and animation department guidance.<\/li>\n<li>Animation sub-system design and Documentation creation.<\/li>\n<li>Managing and mentoring a small team of animators (Planning, scheduling, organising tasks for the team).<\/li>\n<li>Providing creative and technical feedback to the animation team.<\/li>\n<li>Planning and Directing Motion Capture requirements and shoots<\/li>\n<li>R&amp;D\/Prototyping animation systems and implementation approaches (Motion Matching system, General UE5 animation systems design and implementation).<\/li>\n<li>Animation pipeline design and management\/new tech and tools<\/li>\n<li>Troubleshooting and problem-solving<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h3><em><br \/>\n11Bit Studios (Warszawa)<\/em><\/h3>\n<p style=\"padding-left: 30px;\"><strong>Senior \/ Lead Gameplay Animator<\/strong><\/p>\n<p style=\"padding-left: 30px;\"><em>October 2021 \u2013September 2022 | Warsaw, Poland<\/em><\/p>\n<p style=\"padding-left: 30px;\">Working on the recently announced <strong>&#8216;The Alters&#8217;<\/strong> ; Although my title was &#8216;senior&#8217;, my actual role involved providing much of the responsibility of a Lead Gameplay Animator.<\/p>\n<ul>\n<li style=\"list-style-type: none;\">\n<ul>\n<li style=\"list-style-type: none;\">\n<ul>\n<li>Collaborating with other Leads, Directors, and cross-functional teams to advance project quality.<\/li>\n<li>Project design input and animation department guidance.<\/li>\n<li>R&amp;D\/Prototyping animation systems and implementation approaches (General UE5 animation systems design and implementation).<\/li>\n<li>Troubleshooting and problem-solving<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h3><em>FlyingWildHog (Warszawa)<\/em><\/h3>\n<p style=\"padding-left: 30px;\"><strong>Senior Game-play Animator<\/strong><\/p>\n<p style=\"padding-left: 30px;\"><em>January 2020 \u2013 Oct 2021 | Warsaw, Poland<\/em><\/p>\n<p style=\"padding-left: 30px;\">Working on <strong>&#8216;Shadow Warrior 3&#8217;<\/strong><\/p>\n<ul>\n<li style=\"list-style-type: none;\">\n<ul>\n<li style=\"list-style-type: none;\">\n<ul>\n<li>Design and implementation of First Person Weapons as well as NPC enemy characters<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<h3><em>Techland (Warszawa)<\/em><\/h3>\n<p style=\"padding-left: 30px;\"><strong>Senior Game-play Animator<\/strong><\/p>\n<p style=\"padding-left: 30px;\"><em>June 2018 \u2013 December 2019\u00a0\u00a0(1 years 7 months)\u00a0 | Warsaw, Poland<\/em><\/p>\n<p style=\"padding-left: 30px;\">Worked as a Senior animator on a, as yet undisclosed, project.<\/p>\n<p>&nbsp;<\/p>\n<h3><em>Independent Game Development \/ Freelancer<\/em><\/h3>\n<p style=\"padding-left: 30px;\"><em>Jan 2017 \u2013 May 2018 | Halifax, United Kingdom<\/em><\/p>\n<p>&nbsp;<\/p>\n<h3><em>Cloud Imperium Games<\/em><\/h3>\n<p style=\"padding-left: 30px;\"><strong>Senior Animator<\/strong><\/p>\n<p style=\"padding-left: 30px;\"><em>March 2015 &#8211; Jan 2017 | Wilmslow, United Kingdom<\/em><\/p>\n<p style=\"padding-left: 30px;\">Working as a Senior Animator to help realise &#8216;Star Citizen&#8217;<\/p>\n<ul>\n<li style=\"list-style-type: none;\">\n<ul>\n<li style=\"list-style-type: none;\">\n<ul>\n<li>Guided the project with general animation implementation approaches.<\/li>\n<li>Implemented a number of key character locomotion systems<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h3><em>Independent Game Development \/ Freelancer<\/em><\/h3>\n<p style=\"padding-left: 30px;\"><em>May 2014 \u2013 Feb 2015 | Halifax, United Kingdom<\/em><\/p>\n<p>&nbsp;<\/p>\n<h3><em>Rockstar Games<\/em><\/h3>\n<p style=\"padding-left: 30px;\"><strong>Senior Animator<\/strong><\/p>\n<p style=\"padding-left: 30px;\"><em>February 2007 \u2013 May 2014 (7 years 4 months) Leeds, United Kingdom<\/em><\/p>\n<p style=\"padding-left: 30px;\">Worked as a Senior animator on a number of AAA titles; Table Tennis (Wii), GTA Chinatown Wars (Nintendo DS), LA Noire (PS3, Xbox360, PC), GTAV (PS3, Xbox360, PC), As well as a number of other in-house projects.<\/p>\n<p>&nbsp;<\/p>\n<h3><em>Embryonic Studios<\/em><\/h3>\n<p style=\"padding-left: 30px;\"><strong>Lead Animator<\/strong><\/p>\n<p style=\"padding-left: 30px;\"><em>September 2006 \u2013 February 2007 (6 months)<\/em><\/p>\n<p style=\"padding-left: 30px;\">Helped in getting the fledgling studio started as far as the animation went; The good guys there, all Ex Warthog pals, went on to make a great success and became the in-house Fusion team at Travellers Tales in Knutsford. Great bunch of guys with some serious veteran background in Video Games<\/p>\n<h2><\/h2>\n<h3><em>SimBin Studios AB<\/em><\/h3>\n<p style=\"padding-left: 30px;\"><strong>Freelance Animation Consultant<\/strong><\/p>\n<p style=\"padding-left: 30px;\"><em>May 2006 \u2013 September 2006 (5 months)<\/em><\/p>\n<p style=\"padding-left: 30px;\">Organising, directing and subsequent data cleanup\/edit on mocap shoots for the upcoming title GTR360, Motion captured at the University of Bradford.<\/p>\n<p style=\"padding-left: 30px;\">I was hired to direct and execute Simbin&#8217;s character animation requirement to bring a\u00a0next-gen iteration\u00a0of the highly acclaimed\u00a0GT Racing simulation, &#8216;GTR&#8217;, \u00a0to Microsofts XBox 360 console.<\/p>\n<p>&nbsp;<\/p>\n<h3><em>SilverBack Studios<\/em><\/h3>\n<p style=\"padding-left: 30px;\"><strong>Senior Animator<\/strong><\/p>\n<p style=\"padding-left: 30px;\"><em>July 2005 \u2013 May 2006 (11 months)Manchester, United Kingdom<\/em><\/p>\n<p style=\"padding-left: 30px;\">Hired to join the small re-formed team of ex Acclaim studios developers to finish the newly acquired &#8216;Made Man&#8217; IP from the failed Manchester Acclaim Studio.<\/p>\n<p>&nbsp;<\/p>\n<h3><em>Gizmondo Studios<\/em><\/h3>\n<p style=\"padding-left: 30px;\"><strong>Contract Animator<\/strong><\/p>\n<p style=\"padding-left: 30px;\"><em>June 2005 \u2013 July 2005 (2 months) Cheadle, Cheshire<\/em><\/p>\n<p style=\"padding-left: 30px;\">Worked on a great little game title for the stillborn Gizmondo handheld entitled &#8216;SuperNaturals&#8217;, this was just prior to the whole thing blowing up in spectacular fashion.<\/p>\n<p>&nbsp;<\/p>\n<h3><em>Dan McGeoch Animation DMA<\/em><\/h3>\n<p style=\"padding-left: 30px;\"><strong>Freelance Animator\\Consultant<\/strong><\/p>\n<p style=\"padding-left: 30px;\"><em>September 2004 \u2013 June 2005 (10 months)<\/em><\/p>\n<p style=\"padding-left: 30px;\">Freelance work, Primarily for a single Client &#8216;SimBin Studios AB&#8217; working on their upcoming titles GTR2 and GTL;Also some work for Silverback Studios and Embryonic Studios.<\/p>\n<p>&nbsp;<\/p>\n<h3><em>Acclaim Studios<\/em><\/h3>\n<p style=\"padding-left: 30px;\"><strong>Senior Animator<\/strong><\/p>\n<p style=\"padding-left: 30px;\"><em>April 2004 \u2013 September 2004 (6 months) Manchester, United Kingdom<\/em><\/p>\n<p style=\"padding-left: 30px;\">Hired to help turnaround an ailing game title, &#8216;Interview with a Made Man&#8217;; Unfortunately the studio went pop before release.<\/p>\n<p>&nbsp;<\/p>\n<h3><em>Warthog Games<\/em><\/h3>\n<p style=\"padding-left: 30px;\"><strong>Senior\/Lead Animator<\/strong><\/p>\n<p style=\"padding-left: 30px;\"><em>June 1999 \u2013 April 2004 (4 years 11 months) Cheadle, Cheshire<\/em><\/p>\n<p style=\"padding-left: 30px;\">Led the Character animation on Mace Griffin, Lots of game pitches including Spyro the Dragon, Warhammer 40k, Warhammer BloodBowl, Gladiator (movie tie-in) \u00a0amongst others.<\/p>\n<p>&nbsp;<\/p>\n<h3><em>Runecraft Ltd<\/em><\/h3>\n<p style=\"padding-left: 30px;\"><strong>Senior Animator<\/strong><\/p>\n<p style=\"padding-left: 30px;\"><em>May 1999 \u2013 June 1999 (2 months) Dewsbury, UK<\/em><\/p>\n<p style=\"padding-left: 30px;\">Runecraft was to be a short term arrangement\u00a0whilst I awaited a start date at Warthog Games, with whom I&#8217;d already been offered a job to work on a brand new, AAA, Sci-fi based\u00a0IP which became &#8216;Mace Griffin&#8217;.<\/p>\n<p style=\"padding-left: 30px;\">Runecraft were good enough to accommodate me during\u00a0this waiting period in which time I worked\u00a0on a Mattel Barbie game.<\/p>\n<p>&nbsp;<\/p>\n<h3><em>Sony \/ Psygnosis<\/em><\/h3>\n<p style=\"padding-left: 30px;\"><strong>Artist\\Animator<\/strong><\/p>\n<p style=\"padding-left: 30px;\"><em>March 1998 \u2013 May 1999 (1 year 2 months) Liverpool, United Kingdom<\/em><\/p>\n<p style=\"padding-left: 30px;\">Hired\u00a0as an experienced Softimage artist to work on WipEout64. During this project I was given the responsibility of designing and implementing one of the seven tracks\/environments. I was also made use of for my in-depth knowledge of both Softimage 3D and general technical and teaching skills to clamp down some of the artistic technical issues as well as training and helping individuals on the team.<\/p>\n<p style=\"padding-left: 30px;\">Worked on a character based concept for a third person action adventure title. Working with a small concept team to both develop and realise character ideas and designs in 3D.<\/p>\n<p style=\"padding-left: 30px;\">Worked within a small Playstation 2 concept team, this again was also heavily character based. My role here was to work closely with a programmer to develop a next generation character engine.<\/p>\n<h3><\/h3>\n<h3><em>Crush! Ltd<\/em><\/h3>\n<p style=\"padding-left: 30px;\"><strong>Artist\\Animator<\/strong><\/p>\n<p style=\"padding-left: 30px;\"><em>February 1996 \u2013 February 1998 (2 years 1 month) Newbury, Berkshire, UK<\/em><\/p>\n<p style=\"padding-left: 30px;\">My first job in games; Worked on a Doom engined styled Mech title &#8216;Skavengerz&#8217; followed by an unreleased football MMO title &#8216;Soccer Nation&#8217;<\/p>\n<p>&nbsp;<\/p>\n<h3><em>University of Bradford<\/em><\/h3>\n<p style=\"padding-left: 30px;\"><strong>Media Training Officer<\/strong><\/p>\n<p style=\"padding-left: 30px;\"><em>1988 \u2013 1996 (8 years) Bradford, United Kingdom<\/em><\/p>\n<p style=\"padding-left: 30px;\">In part, responsible for the conception, realisation and subsequent management of a broadcast standard Computer Animation &amp; Post Production facility within the Electronic Imaging &amp; Media Communications Unit.<\/p>\n<h2><\/h2>\n<h2><span style=\"color: #993366;\"><em>Software<\/em><\/span><\/h2>\n<p style=\"padding-left: 30px;\"><em>Proficient with :-<\/em><\/p>\n<p style=\"padding-left: 60px;\">Motion Builder,\u00a0Maya, Adobe Photoshop, Perforce<\/p>\n<p style=\"padding-left: 30px;\"><em>Familiar with (used in the past) :-<\/em><\/p>\n<p style=\"padding-left: 60px;\">Softimage, 3DS-Max, ZBrush, 3DCoat, <a href=\"http:\/\/www.giantstudios.com\/\" target=\"_blank\" rel=\"noopener\">Giant Nuance<\/a><\/p>\n<h2><span style=\"color: #993366;\"><em>Platforms<\/em><\/span><\/h2>\n<p style=\"padding-left: 60px;\"><em>Unreal Engine 5, Unity3D, a bit of Valves Source2<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Experience CI Games (Warszawa) Lead Animator September 2022 \u2013 June 2023 | Warsaw, Poland Working on Project Scorpio (Live service shooter). Collaborating with other Leads, Directors, and cross-functional teams to advance project quality. Project design input and animation department guidance. Animation sub-system design and Documentation creation. Managing and mentoring a small team of animators (Planning, [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"open","template":"","meta":[],"_links":{"self":[{"href":"http:\/\/BadSmallCat.com\/wp\/index.php?rest_route=\/wp\/v2\/pages\/590"}],"collection":[{"href":"http:\/\/BadSmallCat.com\/wp\/index.php?rest_route=\/wp\/v2\/pages"}],"about":[{"href":"http:\/\/BadSmallCat.com\/wp\/index.php?rest_route=\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"http:\/\/BadSmallCat.com\/wp\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/BadSmallCat.com\/wp\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=590"}],"version-history":[{"count":58,"href":"http:\/\/BadSmallCat.com\/wp\/index.php?rest_route=\/wp\/v2\/pages\/590\/revisions"}],"predecessor-version":[{"id":1198,"href":"http:\/\/BadSmallCat.com\/wp\/index.php?rest_route=\/wp\/v2\/pages\/590\/revisions\/1198"}],"wp:attachment":[{"href":"http:\/\/BadSmallCat.com\/wp\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=590"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}