Resume

Experience

CI Games (Warszawa)

Lead Animator

September 2022 – June 2023 | Warsaw, Poland

Working on Project Scorpio (Live service shooter).


11Bit Studios (Warszawa)

Senior / Lead Gameplay Animator

October 2021 –September 2022 | Warsaw, Poland

Working on the recently announced ‘The Alters’ ; Although my title was ‘senior’, my actual role involved providing much of the responsibility of a Lead Gameplay Animator.

FlyingWildHog (Warszawa)

Senior Game-play Animator

January 2020 – Oct 2021 | Warsaw, Poland

Working on ‘Shadow Warrior 3’

 

Techland (Warszawa)

Senior Game-play Animator

June 2018 – December 2019  (1 years 7 months)  | Warsaw, Poland

Worked as a Senior animator on a, as yet undisclosed, project.

 

Independent Game Development / Freelancer

Jan 2017 – May 2018 | Halifax, United Kingdom

 

Cloud Imperium Games

Senior Animator

March 2015 – Jan 2017 | Wilmslow, United Kingdom

Working as a Senior Animator to help realise ‘Star Citizen’

Independent Game Development / Freelancer

May 2014 – Feb 2015 | Halifax, United Kingdom

 

Rockstar Games

Senior Animator

February 2007 – May 2014 (7 years 4 months) Leeds, United Kingdom

Worked as a Senior animator on a number of AAA titles; Table Tennis (Wii), GTA Chinatown Wars (Nintendo DS), LA Noire (PS3, Xbox360, PC), GTAV (PS3, Xbox360, PC), As well as a number of other in-house projects.

 

Embryonic Studios

Lead Animator

September 2006 – February 2007 (6 months)

Helped in getting the fledgling studio started as far as the animation went; The good guys there, all Ex Warthog pals, went on to make a great success and became the in-house Fusion team at Travellers Tales in Knutsford. Great bunch of guys with some serious veteran background in Video Games

SimBin Studios AB

Freelance Animation Consultant

May 2006 – September 2006 (5 months)

Organising, directing and subsequent data cleanup/edit on mocap shoots for the upcoming title GTR360, Motion captured at the University of Bradford.

I was hired to direct and execute Simbin’s character animation requirement to bring a next-gen iteration of the highly acclaimed GT Racing simulation, ‘GTR’,  to Microsofts XBox 360 console.

 

SilverBack Studios

Senior Animator

July 2005 – May 2006 (11 months)Manchester, United Kingdom

Hired to join the small re-formed team of ex Acclaim studios developers to finish the newly acquired ‘Made Man’ IP from the failed Manchester Acclaim Studio.

 

Gizmondo Studios

Contract Animator

June 2005 – July 2005 (2 months) Cheadle, Cheshire

Worked on a great little game title for the stillborn Gizmondo handheld entitled ‘SuperNaturals’, this was just prior to the whole thing blowing up in spectacular fashion.

 

Dan McGeoch Animation DMA

Freelance Animator\Consultant

September 2004 – June 2005 (10 months)

Freelance work, Primarily for a single Client ‘SimBin Studios AB’ working on their upcoming titles GTR2 and GTL;Also some work for Silverback Studios and Embryonic Studios.

 

Acclaim Studios

Senior Animator

April 2004 – September 2004 (6 months) Manchester, United Kingdom

Hired to help turnaround an ailing game title, ‘Interview with a Made Man’; Unfortunately the studio went pop before release.

 

Warthog Games

Senior/Lead Animator

June 1999 – April 2004 (4 years 11 months) Cheadle, Cheshire

Led the Character animation on Mace Griffin, Lots of game pitches including Spyro the Dragon, Warhammer 40k, Warhammer BloodBowl, Gladiator (movie tie-in)  amongst others.

 

Runecraft Ltd

Senior Animator

May 1999 – June 1999 (2 months) Dewsbury, UK

Runecraft was to be a short term arrangement whilst I awaited a start date at Warthog Games, with whom I’d already been offered a job to work on a brand new, AAA, Sci-fi based IP which became ‘Mace Griffin’.

Runecraft were good enough to accommodate me during this waiting period in which time I worked on a Mattel Barbie game.

 

Sony / Psygnosis

Artist\Animator

March 1998 – May 1999 (1 year 2 months) Liverpool, United Kingdom

Hired as an experienced Softimage artist to work on WipEout64. During this project I was given the responsibility of designing and implementing one of the seven tracks/environments. I was also made use of for my in-depth knowledge of both Softimage 3D and general technical and teaching skills to clamp down some of the artistic technical issues as well as training and helping individuals on the team.

Worked on a character based concept for a third person action adventure title. Working with a small concept team to both develop and realise character ideas and designs in 3D.

Worked within a small Playstation 2 concept team, this again was also heavily character based. My role here was to work closely with a programmer to develop a next generation character engine.

Crush! Ltd

Artist\Animator

February 1996 – February 1998 (2 years 1 month) Newbury, Berkshire, UK

My first job in games; Worked on a Doom engined styled Mech title ‘Skavengerz’ followed by an unreleased football MMO title ‘Soccer Nation’

 

University of Bradford

Media Training Officer

1988 – 1996 (8 years) Bradford, United Kingdom

In part, responsible for the conception, realisation and subsequent management of a broadcast standard Computer Animation & Post Production facility within the Electronic Imaging & Media Communications Unit.

Software

Proficient with :-

Motion Builder, Maya, Adobe Photoshop, Perforce

Familiar with (used in the past) :-

Softimage, 3DS-Max, ZBrush, 3DCoat, Giant Nuance

Platforms

Unreal Engine 5, Unity3D, a bit of Valves Source2